If you have problems running TresEd, try download the latest drivers for
your video card. If you have a video card based on the nVidia chipsets, the
generic Detonator drivers from the nVidia homepage seem to work better than
the drivers that individual card manufacturers release.
||Latest release of the editor, see the included readme.txt for a full list of the latest changes.
||Utility to import new objects into levels. This release is just a few small bugfixes.
|.TPM MAX Scripts
||MAX/GMAX scripts to import and export our Trespasser Model (TPM) format
files. TPM files can be exported with TresEd, and imported with GeomAdd,
or edited by hand in a text editor. The format can be used for any
Trespasser model, but is most useful for importing new or modified
dinosaurs with GeomAdd (as dinos can't be imported from .3DS files).
If you have any comments or suggestions, or if skimming the included
readme doesn't answer your questions, please feel free to
Check out the TresCom
forum to discuss TresEd and other Trespasser related topics.
||New features in this release: terrain editing, named selections
(grouping), object hiding, save spatial partitions (speeds up level), play TScript
audio samples. Many more changes, see the included readme.txt.
||New features in this release: rename level, full .TPM format
import, support 16bit RGBA textures
(eg. muzzle flashes, ocean objects).
||Toolbar in main window, find and replace dialog, drop objects to terrain, constrain
objects individually to terrain, OpenGL clip distance options, load same SWP file as GeomAdd. See the readme.txt
for full details. Also experimental Trespasser Model (TPM) format
export, an ASCII based format that Remdul and I are developing to allow
easier editing of models, and easy moving of dinos and other objects
between levels. Remdul is working on a MAX import/export script.
||Use proper opacity map file, convert texture names to standard form
(required for animations to work), improved texture packing, better
control of instance/model replacement, control over mipmaps (allows sky
texture import). Experimental TPM import (see TresEd entry
||Basic level of detail setting, terrain import dialog, plus some
important bug fixes. (As always, see the
history section of the included readme.txt for a full list of
||Loads correct terrain from the .wtd files. Experimental options
to import/export terrain as greyscale .bmps (as always, see the
history section of the included readme.txt for more details).
||Change instance name, insert mesh for trigger, auto-correct case
of TScript value names, change selection color, primitive grouping.
||Remember import scale for individual objects, auto-correct case of
TScript value names.
||Export models as .grf, to allow moving of dinosaurs between levels.
For more details, see the news section
for July 12th.
||New features are to facilitate copying objects between levels:
subobjects can be exported with an object, the geometry type is
remembered, and hopefully rotation export works now. Moved "view
object types" into their own menu for easy access. See the readme.txt
for more details.
||Improved keyboard/mouse interface for object move/rotate, and
experimental mesh copy and delete. See the readme.txt for more
||GeomAdd Technology Preview: Add new models to Trespasser, what more
is there to say? (Except that this is a technology preview, and has
some problems. So read the included text file to find out what
GeomAdd can and can't do.)
||Test release, preparing for release of GeomAdd. Automatic update of
subobjects, view and object transform type-in, several bug fixes and
smaller changes, and some new features that will work in conjunction
||Renamed TresView to 'TresEd' to reflect the new capabilities.
Undo/redo, menu help, status bar, bookmark positions, walking mode,
remember settings. See the history section of the included readme.txt
for a full list of changes.
||Experimental release, level saving. Copy/delete objects, edit
||Experimental release, level saving. Only modify position of
||Old stable release, view levels only. Display
hidden objects (triggers, teleports, physics, ...), exports level
info as text, and improves the display of the TScript associated with
objects. See in-game help.
||Added trial fullscreen mode, bumpmap extraction, view terrain
texture objects, and better terrain in the demo level.
||Added model extraction, and some level load options
||Attempt at getting terrain working on non-nVidia cards (if it does
work, you can also try enable shadow casting onto objects in the
||Fixed the bumpy terrain, nicer fog and can view bumpmaps. This may
only work on nVidia cards though :-( [needs pbuffers, 32bit color
mode, and dot3 bumpmapping to work properly]
||This should work with most video cards. (Broke my terrain
heuristic, there are funny bumps all over the place, ah well)
Return to TresView homepage.
Page created 4 Feb 2002, and last updated 2 Sept 2003, by Andres James.